Contract award · 11 Jan 2021

102135 - Rapid Evidence Assessment of Loot Boxes and Microtransactions in Video Games

Department for Digital, Culture, Media and Sport awarded “102135 - Rapid Evidence Assessment of Loot Boxes and Microtransactions in Video Games” to InGAME, Abertay University for £40,000 on 11 Jan 2021. Awarded without open competition.

No competitionResearch & developmentLondon

Awarded without open competition

Awarded without open competition. The buyer went directly to one or a few suppliers instead of advertising the contract. Procurement rules allow this only in specific cases, such as extreme urgency, when only one supplier can do the work, or for call-offs from an existing framework.

What “without competition” means

Key facts

Buyer
Department for Digital, Culture, Media and Sport · Ministry or any other national or federal authority, including their regional or local subdivisions
Value
£40,000
Procedure
Award procedure without prior publication of a call for competition
Sector
Research & development · Research and development services and related consultancy services (CPV 73000000)
Region
London
Timeline
  1. Contract date11 Jan 2021
  2. Published9 Feb 2021Published 29 days after the contract date

Description

The government takes concerns around harms in video games very seriously and in December 2019, committed to review online video games loot boxes alongside a wider review of the Gambling Act 2005. To support this review of the Gambling Act 2005 and our wider programme of research about video games, and to ensure government policy is based on a sound understanding of the issue and its place in the wider policy framework, the government will run a public call for evidence on loot boxes. This was announced on 8 June 2020 in the government's response to the DCMS Select Committee Immersive and Addictive Technologies Inquiry report. The call for evidence will be launched during the summer with emerging conclusions expected by the end of 2020. The call for evidence will examine a range of issues including the size and variation of the market, the design of mechanisms, the context in terms of other types of in-game spending, the impact on consumers and particularly young people including links to problem gambling, and the effectiveness of the current statutory and voluntary regulation. The rapid evidence assessment specified in this Invitation to Tender will produce a literature review to support the public call for evidence, making a vital contribution to our analysis of loot boxes and wider microtransactions, and help us develop an effective and proportionate response that represents the best outcome for DCMS's aims. These are: protecting consumers - particularly children - and promoting business growth and innovation.

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